The more aggressive the collective input, the more the blades bend. The sensitivity can be set from zero to ridiculously high.
There’s a blade-bend-start setting which affects the linearity of how bending is applied along the length of the blade. If set to zero, bending happens equally along the length. As the setting is increased, bending occurs less, further away from the blade grips.
For graphics enthusiasts, the animations are mostly processed in the vertex shader. Vertex positions are transformed in the vertex shader to represent varying levels of curvature.
Additional animation & effects demonstrations can be found here: https://www.rcsimanic.com/video-collection/animation-effects.php
There’s a blade-bend-start setting which affects the linearity of how bending is applied along the length of the blade. If set to zero, bending happens equally along the length. As the setting is increased, bending occurs less, further away from the blade grips.
For graphics enthusiasts, the animations are mostly processed in the vertex shader. Vertex positions are transformed in the vertex shader to represent varying levels of curvature.
Additional animation & effects demonstrations can be found here: https://www.rcsimanic.com/video-collection/animation-effects.php
- Kategorie
- RC Vrtulníky
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